/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated January 1, 2020. Replaces all prior versions.
 *
 * Copyright (c) 2013-2020, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
 * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/

#ifndef SPINE_COLOR_H
#define SPINE_COLOR_H

#include <spine/MathUtil.h>

namespace spine {
class SP_API Color : public SpineObject {
public:
    Color() : r(0), g(0), b(0), a(0) {
    }

    Color(float r, float g, float b, float a) : r(r), g(g), b(b), a(a) {
        clamp();
    }

    inline Color &set(float _r, float _g, float _b, float _a) {
        this->r = _r;
        this->g = _g;
        this->b = _b;
        this->a = _a;
        clamp();
        return *this;
    }

    inline Color &set(const Color &other) {
        r = other.r;
        g = other.g;
        b = other.b;
        a = other.a;
        clamp();
        return *this;
    }

    inline Color &add(float _r, float _g, float _b, float _a) {
        this->r += _r;
        this->g += _g;
        this->b += _b;
        this->a += _a;
        clamp();
        return *this;
    }

    inline Color &add(const Color &other) {
        r += other.r;
        g += other.g;
        b += other.b;
        a += other.a;
        clamp();
        return *this;
    }

    inline Color &clamp() {
        r = MathUtil::clamp(this->r, 0, 1);
        g = MathUtil::clamp(this->g, 0, 1);
        b = MathUtil::clamp(this->b, 0, 1);
        a = MathUtil::clamp(this->a, 0, 1);
        return *this;
    }

    float r, g, b, a;
};
} // namespace spine

#endif //SPINE_COLOR_H
